UX for the first user controlled multicam broadcast of a pro sports event in VR.
CLIENTS: Instrument with Intel for Turner Broadcasting
ROLE: UX, Animation, API Integration
TECH: Unity, C#, Oculus
TAGS: virtual reality,nba,sports
Studio J Game Selection Screen
I developed a number of prototypes in both Unity and A-Frame VR to test
different interaction methods for how to navigate between the multitude of content available within the
app, including gestural tests such as swiping, gaze, and 360 degree look around. A lot of time was spent
testing what was possible graphics and animation-wise, given a limited amount of bandwidth and
processing power, and the need to support phone-mounted VR devices.
In-Game View
I worked on the early prototypes for the scoreboard and game stats layout.
As one of the first teams to get to work with Intel's API, we also did a lot of work testing and
providing feedback on how to consume and stream the content. Getting statistics to lay out fluidly
within Unity was an interesting new challenge as well.
Animation Prototyping
Much of my work involved getting just the right look and feel to the 3D
UI.
Game cards in situ
These interactions need to not only feel right responsively, but also make sense spatially in relation
to all of the other navigation elements
Stadium View
Menu to select viewing experiences for a chosen game.
Early Reviews Seem Positive
I didn't have much to do with the technical hurdles and high level of
polish that the team implemented in the later stages of this release, but I definitely got a taste in
laying the groundwork. Will be excited to see how it evolves, as more sports are on the horizon.
Reggie Miller Checking Out the Goods
There's a lot to iron out technically. Streaming so much video, keeping it
in synch, familiarizing users with navigating sports games in a new way, but early reviews seem
positive. Even Former NBA Great Reggie Miller seemed impressed.